#719 - Fixed skill_max (behind the scenes item stat) which cause the max damage for Staff of Foolery to be inaccurate.#685 - Fixed case where Lord British has no advice to give because no quest on the mainline is active.#687 - Revised Captain Axle text to clarify description of "clean up docks" quest so player doesn't accidentally get attacked by town guards.#718 - added light to Thieves Guild front so merchant is visible in the evening.#717 - added light to Maldac Armory so innkeeper is visible in the evening.#716 - added light to Maldac Inn so innkeeper is visible in the evening.#701 - added light to Red Torch Inn so innkeeper is visible in the evening.#707 - added alternate keyword to pubkeeper (Grumpy) for one of his clues.#715 - corrected directions given by Grumpy in Knaerwood.#713 - tweaked dialog of orc pubkeeper in Knomwaer to make him sound more orc-like.#714 - changed (L)ook text and mob name from bats to vampire bats.#705 - changed (L)ook text from lava to magma for underground tiles.#686 - Maldac exit changed to west side on Overworld map.This is fixed, they are now not able to be sold. #688 - St Giles sword and Gnomesbane were sellable but should not have been because they are unique items.#680 - tweaked text of "Cultist scroll" to change a word too big to fit on one line.#676 - Revised Lord British's advice text to make it more clear that Captain Raque is not an ally.The game changed to the correct value after the 1st combat, making this a cosmetic issue only. #661 - NPCs once joined and player's character at games start had a skill progress bucket size of 12 and 8 respectively, and it should have been 2.There also a case in Grymvi with an Ettin and a general object.This was a one-off fix, the root issue the caused this still exists. #712 - chest in Veylan wouldn't appear if that tile was first on screen at the same time as a mob attack.#700 - fixed cosmetic line feed issue in text for Ayre in Knaerwood ("alive" keyword).#698 - corrected directions given by Dokeck to "northwest" instead of "north".#703 - Nox Thun (joinable NPC) was able to train right away and all other NPCs could.#708 - Added Easter egg keyword to Nox Igvius in Suurtheld.#706 - "Cultist Scroll" a minor and redundant quest item was able to be sold.#677 - clarified Lord British clue for pirate island location.#660 - Phyrra's starting range skill was supposed to be 20 but was 8.#670 - corrected typo in Bayport magic shop into text.#668 - NPCs in castles could walk onto weapon display tiles ($46) if trying to navigate around the player or another NPC.#662 - Nox Thun was misspelled as Nox Thum in a few places.#658 - fixed incorrect tile in guardian chamber (south).#665 - removed duplicate shield entry from Bayport Armory merchant.#672 - clarified Knight Paragon text about bandit threat quest.Cause by QC not detecting undead mob status. #728 - Combat with undead mobs felt extremely unbalanced in Quick Combat versus Tactical Combat.#695 - (T)alk to upper right Caravel (guard ship) in Bayport results in crash.#709 - the inventory full calculation was off, which could cause a crash when adding items if the players inventory was full.boss, sharks, Cultist by Maldac) combat will have weird text and icon placement and crash on ESC to exit after the battle #694 - If Quick combat is set to ON in the settings menu, and combat is with a mob who forces tactical combat (i.e.#657 - fixed crash that was occurring if a rez was cast and a living mob/PC was occupying the last screen position occupied by the rez target.Note: This is an expansion pack for Nox Archaist, and requires the full game to run. New features, including character renaming.New HDV hard-drive image for Apple II, Mac, or PC.The Nox Archaist: Lord of Storms digital download includes: ![]() Those brave and foolish enough to face these perils will come face to face with the Lord of Storms! Traps, puzzles, and powerful magic items await, which may or may not be able to help you. Your quest will take you to uncharted reaches of the Isles of Wynmar. The task will not be easy, but you accept this duty. You have learned of Lord Estintar’s suspicions that the cult has something to do with the increase in storm activity. ![]() Here's more on that: Announcing Nox Archaist: Lord of Storms! Entitled Lord of Storms and priced at $6.99, the expansion is tentatively said to be coming to Apple II, Mac and PC on March 31, 2023, featuring a new area for you to explore, a major new quest line, and plenty of new monsters and items. ![]() 6502 Workshop originally released their retro RPG Nox Archaist back in 2020, and now they're working on an official expansion for the game.
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